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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 13:23:58 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 16:54:55 +0200 |
commit | 0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (patch) | |
tree | a27e497da7104dd0a64f98a04fa3067668735e91 /servers/rendering/rendering_device.cpp | |
parent | 710b34b70227becdc652b4ae027fe0ac47409642 (diff) | |
download | redot-engine-0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a.tar.gz |
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.
This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.
There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).
Part of #33027.
Diffstat (limited to 'servers/rendering/rendering_device.cpp')
-rw-r--r-- | servers/rendering/rendering_device.cpp | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp index aeac6f2eff..fa9f095585 100644 --- a/servers/rendering/rendering_device.cpp +++ b/servers/rendering/rendering_device.cpp @@ -62,7 +62,6 @@ Vector<uint8_t> RenderingDevice::shader_compile_from_source(ShaderStage p_stage, } RID RenderingDevice::_texture_create(const Ref<RDTextureFormat> &p_format, const Ref<RDTextureView> &p_view, const TypedArray<PackedByteArray> &p_data) { - ERR_FAIL_COND_V(p_format.is_null(), RID()); ERR_FAIL_COND_V(p_view.is_null(), RID()); Vector<Vector<uint8_t>> data; @@ -87,7 +86,6 @@ RID RenderingDevice::_texture_create_shared_from_slice(const Ref<RDTextureView> } RenderingDevice::FramebufferFormatID RenderingDevice::_framebuffer_format_create(const TypedArray<RDAttachmentFormat> &p_attachments) { - Vector<AttachmentFormat> attachments; attachments.resize(p_attachments.size()); @@ -100,7 +98,6 @@ RenderingDevice::FramebufferFormatID RenderingDevice::_framebuffer_format_create } RID RenderingDevice::_framebuffer_create(const Array &p_textures, FramebufferFormatID p_format_check) { - Vector<RID> textures = Variant(p_textures); return framebuffer_create(textures, p_format_check); } @@ -112,7 +109,6 @@ RID RenderingDevice::_sampler_create(const Ref<RDSamplerState> &p_state) { } RenderingDevice::VertexFormatID RenderingDevice::_vertex_format_create(const TypedArray<RDVertexAttribute> &p_vertex_formats) { - Vector<VertexAttribute> descriptions; descriptions.resize(p_vertex_formats.size()); @@ -125,7 +121,6 @@ RenderingDevice::VertexFormatID RenderingDevice::_vertex_format_create(const Typ } RID RenderingDevice::_vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers) { - Vector<RID> buffers = Variant(p_src_buffers); return vertex_array_create(p_vertex_count, p_vertex_format, buffers); @@ -168,7 +163,6 @@ RID RenderingDevice::shader_create_from_bytecode(const Ref<RDShaderBytecode> &p_ } RID RenderingDevice::_uniform_set_create(const Array &p_uniforms, RID p_shader, uint32_t p_shader_set) { - Vector<Uniform> uniforms; uniforms.resize(p_uniforms.size()); for (int i = 0; i < p_uniforms.size(); i++) { @@ -180,12 +174,10 @@ RID RenderingDevice::_uniform_set_create(const Array &p_uniforms, RID p_shader, } Error RenderingDevice::_buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, bool p_sync_with_draw) { - return buffer_update(p_buffer, p_offset, p_size, p_data.ptr(), p_sync_with_draw); } RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags) { - PipelineRasterizationState rasterization_state; if (p_rasterization_state.is_valid()) { rasterization_state = p_rasterization_state->base; @@ -220,7 +212,6 @@ RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p } Vector<int64_t> RenderingDevice::_draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region) { - Vector<DrawListID> splits; splits.resize(p_splits); draw_list_begin_split(p_framebuffer, p_splits, splits.ptrw(), p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region); @@ -245,7 +236,6 @@ void RenderingDevice::_compute_list_set_push_constant(ComputeListID p_list, cons } void RenderingDevice::_bind_methods() { - ClassDB::bind_method(D_METHOD("texture_create", "format", "view", "data"), &RenderingDevice::_texture_create, DEFVAL(Array())); ClassDB::bind_method(D_METHOD("texture_create_shared", "view", "with_texture"), &RenderingDevice::_texture_create_shared); ClassDB::bind_method(D_METHOD("texture_create_shared_from_slice", "view", "with_texture", "layer", "mipmap", "slice_type"), &RenderingDevice::_texture_create_shared_from_slice, DEFVAL(TEXTURE_SLICE_2D)); |