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author | Emmanouil Papadeas <manoschool@yahoo.gr> | 2023-07-10 03:57:10 +0300 |
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committer | Emmanouil Papadeas <manoschool@yahoo.gr> | 2023-07-10 12:52:48 +0300 |
commit | 256b99ca40dda4b187dadea8302ca3578281af85 (patch) | |
tree | 12bec4201d4f7f4a54cb6d485dc4e297b3f1b088 /servers/rendering/rendering_device.cpp | |
parent | e4be11b2733f2cbb213a2146d606d0839b38a236 (diff) | |
download | redot-engine-256b99ca40dda4b187dadea8302ca3578281af85.tar.gz |
Fix `Camera2D.rotating` not being converted and reversed properly
Godot 3's Camera2D `rotating = true` and `rotating = false` are supposed to be converted and reversed to `ignore_rotation = false` and `ignore_rotation = true` respectively, but this wasn't the case before this PR, as the project converted was failing to properly read the `true` and `false` strings, thus resulting in `ignore_rotation = true` in all cases.
Diffstat (limited to 'servers/rendering/rendering_device.cpp')
0 files changed, 0 insertions, 0 deletions