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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-07-01 14:18:13 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-07-01 14:44:45 +0200 |
commit | 372136fe75e9f042d2284bae46d2879950f4d399 (patch) | |
tree | 9341d5a780694220105d17352d2ffe07815278bd /servers/rendering/rendering_device.cpp | |
parent | 719609522a30fa9e3b96b028ac5a1d1a65f1678f (diff) | |
download | redot-engine-372136fe75e9f042d2284bae46d2879950f4d399.tar.gz |
Environment: Refactor code for readability + more
- Makes all boolean setters/getters consistent.
- Fixes bug where `glow_hdr_bleed_scale` was not used.
- Split CameraEffects to their own source file.
- Reorder all Environment method and properties declarations,
definitions and bindings to be consistent with each other
and with the order of property bindings.
- Bind missing enum values added with SDFGI.
- Remove unused SDFGI enhance_ssr boolean.
- Sync doc changes after SDFGI merge and other misc changes.
Diffstat (limited to 'servers/rendering/rendering_device.cpp')
-rw-r--r-- | servers/rendering/rendering_device.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp index 3a580f0cd9..83cbfb85bd 100644 --- a/servers/rendering/rendering_device.cpp +++ b/servers/rendering/rendering_device.cpp @@ -281,7 +281,7 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("shader_get_vertex_input_attribute_mask", "shader"), &RenderingDevice::shader_get_vertex_input_attribute_mask); ClassDB::bind_method(D_METHOD("uniform_buffer_create", "size_bytes", "data"), &RenderingDevice::uniform_buffer_create, DEFVAL(Vector<uint8_t>())); - ClassDB::bind_method(D_METHOD("storage_buffer_create", "size_bytes", "data"), &RenderingDevice::storage_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("storage_buffer_create", "size_bytes", "data", "usage"), &RenderingDevice::storage_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(0)); ClassDB::bind_method(D_METHOD("texture_buffer_create", "size_bytes", "format", "data"), &RenderingDevice::texture_buffer_create, DEFVAL(Vector<uint8_t>())); ClassDB::bind_method(D_METHOD("uniform_set_create", "uniforms", "shader", "shader_set"), &RenderingDevice::_uniform_set_create); |