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author | Simon Barkehanai <sbarkeha@ucsc.edu> | 2023-06-11 04:20:22 -0700 |
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committer | Simon Barkehanai <sbarkeha@ucsc.edu> | 2023-06-11 04:20:22 -0700 |
commit | 4ecad8dea30859a5acbac41fe0e647c7bb6a53cc (patch) | |
tree | 9763dff8436d9e9267c618816326e106ab7cb1bb /servers/rendering/rendering_device.cpp | |
parent | 37d1dfef9d81aade27ab0c56fc6b6f12f6a08045 (diff) | |
download | redot-engine-4ecad8dea30859a5acbac41fe0e647c7bb6a53cc.tar.gz |
Fix infinite loop on EOF in the command line debugger
When using the command line debugger (godot -d) on Unix systems, when
entering an EOF (ctrl+D), the debugger enters an infinite loop.
Adding a check for EOF in the debugger loop exits the debugger when EOF
is entered.
Fixes #50170.
Diffstat (limited to 'servers/rendering/rendering_device.cpp')
0 files changed, 0 insertions, 0 deletions