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authorbqqbarbhg <bqqbarbhg@gmail.com>2024-05-03 20:46:26 +0300
committerbqqbarbhg <bqqbarbhg@gmail.com>2024-05-03 20:46:26 +0300
commitb9ab0e46e2a1bbd2538dbc123e03297ab4944126 (patch)
tree4803e60976cd2ff04f7621cf5a693b27d6959db9 /servers/rendering/rendering_device.cpp
parent03e6fbb010c3546593bd91a0dabc045a9882705a (diff)
downloadredot-engine-b9ab0e46e2a1bbd2538dbc123e03297ab4944126.tar.gz
Fix handling missing skins using ufbx importer
Previously, _asset_parse_skins() would mess with the order of skin indices. However, the rest of the code expected these to match to ufbx skin indices. To fix this, retain the original skin indices in FBXState::original_skin_indices.
Diffstat (limited to 'servers/rendering/rendering_device.cpp')
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