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author | reduz <reduzio@gmail.com> | 2020-12-16 11:07:08 -0300 |
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committer | reduz <reduzio@gmail.com> | 2020-12-16 14:32:04 -0300 |
commit | bf77016c8a3cc9a8ff4c57c0fc32a4255006391b (patch) | |
tree | 0b4a378b86c7a3d6e20534e99460e05384ace298 /servers/rendering/rendering_device.cpp | |
parent | c514cc58224e5c973ac8be7bb6db7023d5c25906 (diff) | |
download | redot-engine-bf77016c8a3cc9a8ff4c57c0fc32a4255006391b.tar.gz |
Reimplement skeletons and blend shapes
Uses compute shaders, which only once, on demand, and all in parallel.
Diffstat (limited to 'servers/rendering/rendering_device.cpp')
-rw-r--r-- | servers/rendering/rendering_device.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp index 1259b161bd..ba30670082 100644 --- a/servers/rendering/rendering_device.cpp +++ b/servers/rendering/rendering_device.cpp @@ -270,7 +270,7 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("sampler_create", "state"), &RenderingDevice::_sampler_create); - ClassDB::bind_method(D_METHOD("vertex_buffer_create", "size_bytes", "data"), &RenderingDevice::vertex_buffer_create, DEFVAL(Vector<uint8_t>())); + ClassDB::bind_method(D_METHOD("vertex_buffer_create", "size_bytes", "data", "use_as_storage"), &RenderingDevice::vertex_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("vertex_format_create", "vertex_descriptions"), &RenderingDevice::_vertex_format_create); ClassDB::bind_method(D_METHOD("index_buffer_create", "size_indices", "format", "data"), &RenderingDevice::index_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false)); |