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authorRémi Verschelde <rverschelde@gmail.com>2024-02-09 18:09:11 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-02-09 18:09:11 +0100
commitd00dc8facfc343037b29e2eb6e828251e788df24 (patch)
tree79e480aca28088bb93451e165ce429374d97e421 /servers/rendering/rendering_device.cpp
parentd87dd6e7797088b57f9636e07d57fc67e0471e24 (diff)
parent684752e75bdeb58727c2d9b0ff0265d7fcd47de0 (diff)
downloadredot-engine-d00dc8facfc343037b29e2eb6e828251e788df24.tar.gz
Merge pull request #87371 from AThousandShips/size_err_check
Replace error checks against `size` with `is_empty`
Diffstat (limited to 'servers/rendering/rendering_device.cpp')
-rw-r--r--servers/rendering/rendering_device.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index 0c95301402..5d65118159 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -146,7 +146,7 @@ String RenderingDevice::shader_get_spirv_cache_key() const {
RID RenderingDevice::shader_create_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name) {
Vector<uint8_t> bytecode = shader_compile_binary_from_spirv(p_spirv, p_shader_name);
- ERR_FAIL_COND_V(bytecode.size() == 0, RID());
+ ERR_FAIL_COND_V(bytecode.is_empty(), RID());
return shader_create_from_bytecode(bytecode);
}
@@ -2464,12 +2464,12 @@ RID RenderingDevice::uniform_buffer_create(uint32_t p_size_bytes, const Vector<u
RID RenderingDevice::uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) {
_THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V(p_uniforms.size() == 0, RID());
+ ERR_FAIL_COND_V(p_uniforms.is_empty(), RID());
Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_NULL_V(shader, RID());
- ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->uniform_sets.size() || shader->uniform_sets[p_shader_set].size() == 0, RID(),
+ ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->uniform_sets.size() || shader->uniform_sets[p_shader_set].is_empty(), RID(),
"Desired set (" + itos(p_shader_set) + ") not used by shader.");
// See that all sets in shader are satisfied.