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author | Aaron Franke <arnfranke@yahoo.com> | 2020-10-16 21:19:21 -0400 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2020-12-04 19:34:50 -0500 |
commit | 19bdd01438d243ab352311d2673e7ed006250f5a (patch) | |
tree | 877d9b83174b339b5adbbda801f0f2cdc2254819 /servers/rendering/rendering_device.h | |
parent | 40b81339d098d04003ea474aa7690e42bd858091 (diff) | |
download | redot-engine-19bdd01438d243ab352311d2673e7ed006250f5a.tar.gz |
Rename RD uniform "type" to "uniform_type"
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
Diffstat (limited to 'servers/rendering/rendering_device.h')
-rw-r--r-- | servers/rendering/rendering_device.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index f1f8b3cda0..06790712d0 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -629,7 +629,7 @@ public: virtual RID texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>()) = 0; struct Uniform { - UniformType type; + UniformType uniform_type; int binding; //binding index as specified in shader //for single items, provide one ID, for @@ -640,7 +640,7 @@ public: Vector<RID> ids; Uniform() { - type = UNIFORM_TYPE_IMAGE; + uniform_type = UNIFORM_TYPE_IMAGE; binding = 0; } }; |