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authorRémi Verschelde <rverschelde@gmail.com>2023-05-09 10:46:23 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-05-09 10:46:23 +0200
commit668cf3c66f42989949399f36e9faa29426e37416 (patch)
tree371cf6d9a3980ba8e2aee341592bfe8846ab952b /servers/rendering/rendering_device.h
parentd550fdd7a40818d6271f107b1b1db8f8a4e6ee58 (diff)
parent646543257059b750938c1ab535bf78348c9407e2 (diff)
downloadredot-engine-668cf3c66f42989949399f36e9faa29426e37416.tar.gz
Merge pull request #76832 from RandomShaper/cluster_render_prevail
Save cluster render shader from being optimized out entirely
Diffstat (limited to 'servers/rendering/rendering_device.h')
-rw-r--r--servers/rendering/rendering_device.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index e55db0a237..d2a29f61bd 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -704,6 +704,8 @@ public:
SUPPORTS_MULTIVIEW,
SUPPORTS_FSR_HALF_FLOAT,
SUPPORTS_ATTACHMENT_VRS,
+ // If not supported, a fragment shader with only side effets (i.e., writes to buffers, but doesn't output to attachments), may be optimized down to no-op by the GPU driver.
+ SUPPORTS_FRAGMENT_SHADER_WITH_ONLY_SIDE_EFFECTS,
};
virtual bool has_feature(const Features p_feature) const = 0;