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| author | reduz <reduzio@gmail.com> | 2021-07-02 20:14:19 -0300 |
|---|---|---|
| committer | reduz <reduzio@gmail.com> | 2021-07-03 10:15:04 -0300 |
| commit | 6c55d2aad22cd5fc3a7f1499c4cb85779613a394 (patch) | |
| tree | 13e55bfba5921dfa904b93830be058b2ca9cc175 /servers/rendering/rendering_device.h | |
| parent | ecf9ea740ef99afbfac94fc5da50988279fd9b9b (diff) | |
| download | redot-engine-6c55d2aad22cd5fc3a7f1499c4cb85779613a394.tar.gz | |
Fix Render Info
* Fixed and redone the process to obtain render information from a viewport
* Some stats, such as material changes are too difficult to guess on Vulkan, were removed.
* Separated visible and shadow stats, which causes confusion.
* Texture, buffer and general video memory can be queried now.
* Fixed the performance metrics too.
Diffstat (limited to 'servers/rendering/rendering_device.h')
| -rw-r--r-- | servers/rendering/rendering_device.h | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index be7e127491..ed5e73c16a 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -1128,7 +1128,13 @@ public: virtual void submit() = 0; virtual void sync() = 0; - virtual uint64_t get_memory_usage() const = 0; + enum MemoryType { + MEMORY_TEXTURES, + MEMORY_BUFFERS, + MEMORY_TOTAL + }; + + virtual uint64_t get_memory_usage(MemoryType p_type) const = 0; virtual RenderingDevice *create_local_device() = 0; @@ -1200,6 +1206,7 @@ VARIANT_ENUM_CAST(RenderingDevice::PipelineDynamicStateFlags) VARIANT_ENUM_CAST(RenderingDevice::InitialAction) VARIANT_ENUM_CAST(RenderingDevice::FinalAction) VARIANT_ENUM_CAST(RenderingDevice::Limit) +VARIANT_ENUM_CAST(RenderingDevice::MemoryType) typedef RenderingDevice RD; |
