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author | Juan Linietsky <reduzio@gmail.com> | 2020-04-11 23:38:05 -0300 |
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committer | GitHub <noreply@github.com> | 2020-04-11 23:38:05 -0300 |
commit | 9dc19f7619633dc55bcebc4270d54fddc03bc97f (patch) | |
tree | f500648fe3d7a2e2b0cf1b2e0859f143e4430294 /servers/rendering/rendering_device.h | |
parent | 636d4bad99db3293cb3b7ac13b7f7e3c69a83296 (diff) | |
parent | d81911490b447541b21305c16d27b078c184f9fe (diff) | |
download | redot-engine-9dc19f7619633dc55bcebc4270d54fddc03bc97f.tar.gz |
Merge pull request #37808 from reduz/port-effects-to-compute
Moved most of the effect code to compute.
Diffstat (limited to 'servers/rendering/rendering_device.h')
-rw-r--r-- | servers/rendering/rendering_device.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index a639ff3641..393bbc9f2f 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -908,6 +908,7 @@ public: enum InitialAction { INITIAL_ACTION_CLEAR, //start rendering and clear the framebuffer (supply params) INITIAL_ACTION_KEEP, //start rendering, but keep attached color texture contents (depth will be cleared) + INITIAL_ACTION_DROP, //start rendering, ignore what is there, just write above it INITIAL_ACTION_CONTINUE, //continue rendering (framebuffer must have been left in "continue" state as final action previously) INITIAL_ACTION_MAX }; |