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authorJuan Linietsky <reduzio@gmail.com>2020-04-11 23:38:05 -0300
committerGitHub <noreply@github.com>2020-04-11 23:38:05 -0300
commit9dc19f7619633dc55bcebc4270d54fddc03bc97f (patch)
treef500648fe3d7a2e2b0cf1b2e0859f143e4430294 /servers/rendering/rendering_device.h
parent636d4bad99db3293cb3b7ac13b7f7e3c69a83296 (diff)
parentd81911490b447541b21305c16d27b078c184f9fe (diff)
downloadredot-engine-9dc19f7619633dc55bcebc4270d54fddc03bc97f.tar.gz
Merge pull request #37808 from reduz/port-effects-to-compute
Moved most of the effect code to compute.
Diffstat (limited to 'servers/rendering/rendering_device.h')
-rw-r--r--servers/rendering/rendering_device.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index a639ff3641..393bbc9f2f 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -908,6 +908,7 @@ public:
enum InitialAction {
INITIAL_ACTION_CLEAR, //start rendering and clear the framebuffer (supply params)
INITIAL_ACTION_KEEP, //start rendering, but keep attached color texture contents (depth will be cleared)
+ INITIAL_ACTION_DROP, //start rendering, ignore what is there, just write above it
INITIAL_ACTION_CONTINUE, //continue rendering (framebuffer must have been left in "continue" state as final action previously)
INITIAL_ACTION_MAX
};