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authorBastiaan Olij <mux213@gmail.com>2021-06-26 20:49:25 +1000
committerBastiaan Olij <mux213@gmail.com>2021-08-06 23:43:26 +1000
commitb920bf05a4d46f45c920ce9baacde55006cc1300 (patch)
tree6f65be4d404d51171a6cdcc02a3643858f9edfdc /servers/rendering/rendering_device.h
parent2f1bc509dce5f953dc1b92e89943006d199f64ac (diff)
downloadredot-engine-b920bf05a4d46f45c920ce9baacde55006cc1300.tar.gz
Use subpasses to do 3D rendering and resolve in mobile renderer
Diffstat (limited to 'servers/rendering/rendering_device.h')
-rw-r--r--servers/rendering/rendering_device.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index eaf1ace798..bb028cb84c 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -422,7 +422,7 @@ public:
TEXTURE_USAGE_CAN_UPDATE_BIT = (1 << 6),
TEXTURE_USAGE_CAN_COPY_FROM_BIT = (1 << 7),
TEXTURE_USAGE_CAN_COPY_TO_BIT = (1 << 8),
- TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT = (1 << 9),
+ TEXTURE_USAGE_INPUT_ATTACHMENT_BIT = (1 << 9),
};
enum TextureSwizzle {
@@ -1065,6 +1065,7 @@ public:
virtual void draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) = 0;
virtual void draw_list_disable_scissor(DrawListID p_list) = 0;
+ virtual uint32_t draw_list_get_current_pass() = 0;
virtual DrawListID draw_list_switch_to_next_pass() = 0;
virtual Error draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids) = 0;