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author | reduz <reduzio@gmail.com> | 2020-10-28 15:34:27 -0300 |
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committer | reduz <reduzio@gmail.com> | 2020-10-28 18:53:32 -0300 |
commit | 8ab9b397070174aab7b20cdcd97506db25fb919d (patch) | |
tree | 521d77e32b056dee703eb96ecbb54ab939f19c6a /servers/rendering/rendering_server_canvas.h | |
parent | 2eaedcf14e515eb589885025b46d0aedc492830a (diff) | |
download | redot-engine-8ab9b397070174aab7b20cdcd97506db25fb919d.tar.gz |
Implement CanvasGroup and CanvasItem clipping
-Allows merging several 2D objects into a single draw operation
-Use current node to clip children nodes
-Further fixes to Vulkan barriers
-Changed font texture generation to white, fixes dark eges when blurred
-Other small misc fixes to backbuffer code.
Diffstat (limited to 'servers/rendering/rendering_server_canvas.h')
-rw-r--r-- | servers/rendering/rendering_server_canvas.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_canvas.h b/servers/rendering/rendering_server_canvas.h index 16edfd54e1..8eed6e72d9 100644 --- a/servers/rendering/rendering_server_canvas.h +++ b/servers/rendering/rendering_server_canvas.h @@ -216,6 +216,8 @@ public: void canvas_item_set_use_parent_material(RID p_item, bool p_enable); + void canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin = 5.0, bool p_fit_empty = false, float p_fit_margin = 0.0, bool p_blur_mipmaps = false); + RID canvas_light_create(); void canvas_light_attach_to_canvas(RID p_light, RID p_canvas); void canvas_light_set_enabled(RID p_light, bool p_enabled); |