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authorreduz <reduzio@gmail.com>2020-10-28 15:34:27 -0300
committerreduz <reduzio@gmail.com>2020-10-28 18:53:32 -0300
commit8ab9b397070174aab7b20cdcd97506db25fb919d (patch)
tree521d77e32b056dee703eb96ecbb54ab939f19c6a /servers/rendering/rendering_server_canvas.h
parent2eaedcf14e515eb589885025b46d0aedc492830a (diff)
downloadredot-engine-8ab9b397070174aab7b20cdcd97506db25fb919d.tar.gz
Implement CanvasGroup and CanvasItem clipping
-Allows merging several 2D objects into a single draw operation -Use current node to clip children nodes -Further fixes to Vulkan barriers -Changed font texture generation to white, fixes dark eges when blurred -Other small misc fixes to backbuffer code.
Diffstat (limited to 'servers/rendering/rendering_server_canvas.h')
-rw-r--r--servers/rendering/rendering_server_canvas.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_canvas.h b/servers/rendering/rendering_server_canvas.h
index 16edfd54e1..8eed6e72d9 100644
--- a/servers/rendering/rendering_server_canvas.h
+++ b/servers/rendering/rendering_server_canvas.h
@@ -216,6 +216,8 @@ public:
void canvas_item_set_use_parent_material(RID p_item, bool p_enable);
+ void canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin = 5.0, bool p_fit_empty = false, float p_fit_margin = 0.0, bool p_blur_mipmaps = false);
+
RID canvas_light_create();
void canvas_light_attach_to_canvas(RID p_light, RID p_canvas);
void canvas_light_set_enabled(RID p_light, bool p_enabled);