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| author | Raul Santos <raulsntos@gmail.com> | 2023-09-01 17:00:09 +0200 |
|---|---|---|
| committer | Raul Santos <raulsntos@gmail.com> | 2023-09-01 17:00:09 +0200 |
| commit | 0897a795c3d37ff9071e36b40b863c370249a82e (patch) | |
| tree | 72a98535e76f9dd742139dabb0419e145e63c445 /servers/rendering/rendering_server_default.cpp | |
| parent | 549fcce5f8f7beace3e5c90e9bbe4335d4fd1476 (diff) | |
| download | redot-engine-0897a795c3d37ff9071e36b40b863c370249a82e.tar.gz | |
Fix int's C# documentation
- There's no implicit conversion from `double` to `int`, a cast was missing.
- The example about literals in GDScript also applies to C# (with the same syntax even).
Diffstat (limited to 'servers/rendering/rendering_server_default.cpp')
0 files changed, 0 insertions, 0 deletions
