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authorreduz <reduzio@gmail.com>2021-06-16 15:43:02 -0300
committerreduz <reduzio@gmail.com>2021-06-16 18:50:39 -0300
commit6e98c4cd502949fc3659c882ac671a69457251b4 (patch)
tree5191d90e436da24e7eb69ca14694740cba1b70e2 /servers/rendering/rendering_server_default.cpp
parent341cb8da311698d685b390524d0f20795f1774d7 (diff)
downloadredot-engine-6e98c4cd502949fc3659c882ac671a69457251b4.tar.gz
Refactor VisibilityNotifier3D
* This is the 3D counterpart to #49632 * Implemented a bit different as 3D works using instancing After merged, both 2D and 3D classes will most likely be renamed in a separate PR to DisplayNotifier2D/3D.
Diffstat (limited to 'servers/rendering/rendering_server_default.cpp')
-rw-r--r--servers/rendering/rendering_server_default.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index 95aa05f6b3..629d212b69 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -118,6 +118,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
RSG::rasterizer->end_frame(p_swap_buffers);
RSG::canvas->update_visibility_notifiers();
+ RSG::scene->update_visibility_notifiers();
while (frame_drawn_callbacks.front()) {
Object *obj = ObjectDB::get_instance(frame_drawn_callbacks.front()->get().object);