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authorreduz <reduzio@gmail.com>2020-12-24 00:13:52 -0300
committerreduz <reduzio@gmail.com>2020-12-24 00:13:52 -0300
commit7219f37cb5738190b2b11c27c4e6a9a0ce5ecd30 (patch)
tree1267e7db2c8cae27713e5cdf4b43f75415c341f7 /servers/rendering/rendering_server_default.cpp
parent169159c8aac5807725594145bf029c0ff7ac8ef1 (diff)
downloadredot-engine-7219f37cb5738190b2b11c27c4e6a9a0ce5ecd30.tar.gz
Add API to get frame setup time on CPU
Needed for benchmarks
Diffstat (limited to 'servers/rendering/rendering_server_default.cpp')
-rw-r--r--servers/rendering/rendering_server_default.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index 8c7c25c19b..da6c3ef6f4 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -101,11 +101,16 @@ void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
TIMESTAMP_BEGIN()
+ uint64_t time_usec = OS::get_singleton()->get_ticks_usec();
+
RSG::scene->update(); //update scenes stuff before updating instances
+ frame_setup_time = double(OS::get_singleton()->get_ticks_usec() - time_usec) / 1000.0;
+
RSG::storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered
RSG::scene->render_probes();
+
RSG::viewport->draw_viewports();
RSG::canvas_render->update();
@@ -159,6 +164,10 @@ void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
frame_profile_frame = RSG::storage->get_captured_timestamps_frame();
}
+float RenderingServerDefault::get_frame_setup_time_cpu() const {
+ return frame_setup_time;
+}
+
void RenderingServerDefault::sync() {
}