summaryrefslogtreecommitdiffstats
path: root/servers/rendering/rendering_server_default.cpp
diff options
context:
space:
mode:
authorreduz <reduzio@gmail.com>2020-12-31 09:42:56 -0300
committerreduz <reduzio@gmail.com>2021-01-05 08:50:18 -0300
commit9a2f18f8e7311d98fa545fdc5b247f14770ea822 (patch)
treed87ce917807682b6e90ca06557b4c19f49713402 /servers/rendering/rendering_server_default.cpp
parent8a1c37dc2212da7c403b41c37875587083e93c10 (diff)
downloadredot-engine-9a2f18f8e7311d98fa545fdc5b247f14770ea822.tar.gz
Reorganize renderer code.
So it can hopefully be made more cache efficient afterwards.
Diffstat (limited to 'servers/rendering/rendering_server_default.cpp')
-rw-r--r--servers/rendering/rendering_server_default.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index fb5db8de60..8c6e97a0af 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -267,7 +267,7 @@ RenderingServerDefault::RenderingServerDefault() {
RSG::rasterizer = RendererCompositor::create();
RSG::storage = RSG::rasterizer->get_storage();
RSG::canvas_render = RSG::rasterizer->get_canvas();
- sr->scene_render = RSG::rasterizer->get_scene();
+ sr->set_scene_render(RSG::rasterizer->get_scene());
frame_profile_frame = 0;