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author | reduz <reduzio@gmail.com> | 2020-12-31 09:42:56 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-01-05 08:50:18 -0300 |
commit | 9a2f18f8e7311d98fa545fdc5b247f14770ea822 (patch) | |
tree | d87ce917807682b6e90ca06557b4c19f49713402 /servers/rendering/rendering_server_default.cpp | |
parent | 8a1c37dc2212da7c403b41c37875587083e93c10 (diff) | |
download | redot-engine-9a2f18f8e7311d98fa545fdc5b247f14770ea822.tar.gz |
Reorganize renderer code.
So it can hopefully be made more cache efficient afterwards.
Diffstat (limited to 'servers/rendering/rendering_server_default.cpp')
-rw-r--r-- | servers/rendering/rendering_server_default.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp index fb5db8de60..8c6e97a0af 100644 --- a/servers/rendering/rendering_server_default.cpp +++ b/servers/rendering/rendering_server_default.cpp @@ -267,7 +267,7 @@ RenderingServerDefault::RenderingServerDefault() { RSG::rasterizer = RendererCompositor::create(); RSG::storage = RSG::rasterizer->get_storage(); RSG::canvas_render = RSG::rasterizer->get_canvas(); - sr->scene_render = RSG::rasterizer->get_scene(); + sr->set_scene_render(RSG::rasterizer->get_scene()); frame_profile_frame = 0; |