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| author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-07-02 20:32:43 +0200 |
|---|---|---|
| committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-07-02 20:32:43 +0200 |
| commit | 5370f4876e0b429068353b35e76632e31c97a5a5 (patch) | |
| tree | 1f4eb1609824bb98471e538b1de5a73debc1eb9c /servers/rendering/rendering_server_default.h | |
| parent | ee115d7b2d5385a80710c0f0a16009640193ff93 (diff) | |
| download | redot-engine-5370f4876e0b429068353b35e76632e31c97a5a5.tar.gz | |
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
The Optimized shadow depth range was removed in late 2020 in favor
of the Stable shadow depth range, but it still had a (broken) property
that allowed to enable it.
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
| -rw-r--r-- | servers/rendering/rendering_server_default.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 8de3d893ce..70bba91bab 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -362,7 +362,6 @@ public: FUNC2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode) FUNC2(light_directional_set_blend_splits, RID, bool) FUNC2(light_directional_set_sky_only, RID, bool) - FUNC2(light_directional_set_shadow_depth_range_mode, RID, LightDirectionalShadowDepthRangeMode) /* PROBE API */ |
