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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-01-13 19:46:14 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-01-17 16:49:02 +0100 |
commit | 2dc7b03a8220b58ade1956bc372506ed9375b4cf (patch) | |
tree | 6dfe46f48a1fcedb5d45f7a636dbd8d761979ede /servers/rendering/rendering_server_default.h | |
parent | 99b46a2615905fa4b6af0cb78da3c8b1950d8b90 (diff) | |
download | redot-engine-2dc7b03a8220b58ade1956bc372506ed9375b4cf.tar.gz |
Allow using between 1 and 8 cascades for SDFGI
This provides more flexibility between performance and quality
adjustments, especially when using SDFGI for small-scale levels
(which can be useful for procedurally generated scenes).
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r-- | servers/rendering/rendering_server_default.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index ead49f053c..ee684c69ed 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -643,7 +643,7 @@ public: FUNC2(environment_set_volumetric_fog_volume_size, int, int) FUNC1(environment_set_volumetric_fog_filter_active, bool) - FUNC11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, float, bool, float, float, float) + FUNC11(environment_set_sdfgi, RID, bool, int, float, EnvironmentSDFGIYScale, bool, float, bool, float, float, float) FUNC1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount) FUNC1(environment_set_sdfgi_frames_to_converge, EnvironmentSDFGIFramesToConverge) FUNC1(environment_set_sdfgi_frames_to_update_light, EnvironmentSDFGIFramesToUpdateLight) |