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author | reduz <reduzio@gmail.com> | 2021-02-07 21:08:59 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-02-07 21:30:12 -0300 |
commit | 3e2281a3470dc83272643a316ba814e19bfef575 (patch) | |
tree | b94f22d3a61314edfab9425fe830b33de4a91adf /servers/rendering/rendering_server_default.h | |
parent | 57e2822a05c29db3980ad243c37a34acf6c4d14b (diff) | |
download | redot-engine-3e2281a3470dc83272643a316ba814e19bfef575.tar.gz |
Improve SDFGI indirect light feedback loop
-Use occlusion for feedback, further reduces light leaking.
-More control on feedback, now its a slider.
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r-- | servers/rendering/rendering_server_default.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 823d28c669..16bdc3deb1 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -620,7 +620,7 @@ public: BIND2(environment_set_volumetric_fog_volume_size, int, int) BIND1(environment_set_volumetric_fog_filter_active, bool) - BIND11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, bool, bool, float, float, float) + BIND11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, float, bool, float, float, float) BIND1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount) BIND1(environment_set_sdfgi_frames_to_converge, EnvironmentSDFGIFramesToConverge) BIND1(environment_set_sdfgi_frames_to_update_light, EnvironmentSDFGIFramesToUpdateLight) |