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authorreduz <reduzio@gmail.com>2021-02-07 21:08:59 -0300
committerreduz <reduzio@gmail.com>2021-02-07 21:30:12 -0300
commit3e2281a3470dc83272643a316ba814e19bfef575 (patch)
treeb94f22d3a61314edfab9425fe830b33de4a91adf /servers/rendering/rendering_server_default.h
parent57e2822a05c29db3980ad243c37a34acf6c4d14b (diff)
downloadredot-engine-3e2281a3470dc83272643a316ba814e19bfef575.tar.gz
Improve SDFGI indirect light feedback loop
-Use occlusion for feedback, further reduces light leaking. -More control on feedback, now its a slider.
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r--servers/rendering/rendering_server_default.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 823d28c669..16bdc3deb1 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -620,7 +620,7 @@ public:
BIND2(environment_set_volumetric_fog_volume_size, int, int)
BIND1(environment_set_volumetric_fog_filter_active, bool)
- BIND11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, bool, bool, float, float, float)
+ BIND11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, float, bool, float, float, float)
BIND1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount)
BIND1(environment_set_sdfgi_frames_to_converge, EnvironmentSDFGIFramesToConverge)
BIND1(environment_set_sdfgi_frames_to_update_light, EnvironmentSDFGIFramesToUpdateLight)