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author | reduz <reduzio@gmail.com> | 2021-05-10 13:12:44 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-05-11 11:21:36 -0300 |
commit | 479391ef5405226fa110ac3f5823ecbc7d987b0c (patch) | |
tree | 427b8179758b35cfc859d1e6fb853a4d60e086d5 /servers/rendering/rendering_server_default.h | |
parent | a1cc6b45dca33982003e5646903df1453e2ab3ae (diff) | |
download | redot-engine-479391ef5405226fa110ac3f5823ecbc7d987b0c.tar.gz |
Fixes missng 2D engine bits
-Mesh2D now works
-MultiMesh2D now works
-Polygon2D now works
-Added hooks for processing 2D particles
-Skeleton2D now works
2D particles still not working, but stuff needed for it is now implemented.
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r-- | servers/rendering/rendering_server_default.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index c76ae1bb34..bf47d497b6 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -478,6 +478,7 @@ public: FUNCRIDSPLIT(particles) + FUNC2(particles_set_mode, RID, ParticlesMode) FUNC2(particles_set_emitting, RID, bool) FUNC1R(bool, particles_get_emitting, RID) FUNC2(particles_set_amount, RID, int) |