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authorclayjohn <claynjohn@gmail.com>2022-09-07 17:44:36 -0700
committerclayjohn <claynjohn@gmail.com>2022-09-19 10:26:10 -0700
commit4a1c7de57c53af429a3523bdcbef65c8c791f09f (patch)
tree5d555703ca89e5733e5428e3c9508fa342139950 /servers/rendering/rendering_server_default.h
parentc2babb65580d4dce3a0fc8834dd05fe177227b6e (diff)
downloadredot-engine-4a1c7de57c53af429a3523bdcbef65c8c791f09f.tar.gz
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r--servers/rendering/rendering_server_default.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index dfe16431bd..5ee29d5e2a 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -550,7 +550,7 @@ public:
#undef server_name
#undef ServerName
//from now on, calls forwarded to this singleton
-#define ServerName RendererScene
+#define ServerName RenderingMethod
#define server_name RSG::scene
/* CAMERA API */
@@ -649,7 +649,7 @@ public:
#undef server_name
#undef ServerName
//from now on, calls forwarded to this singleton
-#define ServerName RendererScene
+#define ServerName RenderingMethod
#define server_name RSG::scene
FUNC2(directional_shadow_atlas_set_size, int, bool)
@@ -739,7 +739,7 @@ public:
#undef server_name
#undef ServerName
-#define ServerName RendererScene
+#define ServerName RenderingMethod
#define server_name RSG::scene
FUNCRIDSPLIT(scenario)