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| author | reduz <reduzio@gmail.com> | 2021-01-22 20:50:24 -0300 |
|---|---|---|
| committer | reduz <reduzio@gmail.com> | 2021-01-24 19:29:07 -0300 |
| commit | 6fe342478b7203ca36fdbaa34a31618c5bba42ce (patch) | |
| tree | 1700367432cda90be825486e7697c1ffe1ec5ed3 /servers/rendering/rendering_server_default.h | |
| parent | 6ddfc8e7187bd2b25b5caa61dee8fdca05af6298 (diff) | |
| download | redot-engine-6fe342478b7203ca36fdbaa34a31618c5bba42ce.tar.gz | |
Several GI related optimizations and fixes
-SDFGI direct light is done over many frames
-SDFGI Changed settings for rays/frame
-SDFGI Misc optimizations
-SDFGI Bug fix on probe scroll
-GIProbe was not working, got it to work again
-GIProbe dynamic objects were not working, fixed
-Added a half size GI option.
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
| -rw-r--r-- | servers/rendering/rendering_server_default.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 71f459f34a..d3cc9999a8 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -32,6 +32,7 @@ #define RENDERING_SERVER_DEFAULT_H #include "core/math/octree.h" +#include "core/templates/ordered_hash_map.h" #include "renderer_canvas_cull.h" #include "renderer_scene_cull.h" #include "renderer_viewport.h" @@ -74,6 +75,12 @@ class RenderingServerDefault : public RenderingServer { float frame_setup_time = 0; + //for printing + bool print_gpu_profile = false; + OrderedHashMap<String, float> print_gpu_profile_task_time; + uint64_t print_frame_profile_ticks_from = 0; + uint32_t print_frame_profile_frame_count = 0; + public: //if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed() //#define DEBUG_CHANGES @@ -616,6 +623,7 @@ public: BIND11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, bool, bool, float, float, float) BIND1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount) BIND1(environment_set_sdfgi_frames_to_converge, EnvironmentSDFGIFramesToConverge) + BIND1(environment_set_sdfgi_frames_to_update_light, EnvironmentSDFGIFramesToUpdateLight) BIND3R(Ref<Image>, environment_bake_panorama, RID, bool, const Size2i &) @@ -688,6 +696,8 @@ public: BIND3R(TypedArray<Image>, bake_render_uv2, RID, const Vector<RID> &, const Size2i &) + BIND1(gi_set_use_half_resolution, bool) + #undef BINDBASE //from now on, calls forwarded to this singleton #define BINDBASE RSG::canvas @@ -865,6 +875,8 @@ public: virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir); + virtual void set_print_gpu_profile(bool p_enable); + RenderingServerDefault(); ~RenderingServerDefault(); |
