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authorYuri Roubinsky <chaosus89@gmail.com>2021-10-17 14:38:26 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2021-11-12 12:53:40 +0300
commit826e781bfa90f55eed579e9b512a19b0c1c19ba4 (patch)
tree5c6f1a88cfed28ab09ff3e959e1c724dcdbebae1 /servers/rendering/rendering_server_default.h
parent13769aebe9d435b9041f4ec8dc6f4b277a87b444 (diff)
downloadredot-engine-826e781bfa90f55eed579e9b512a19b0c1c19ba4.tar.gz
Fix default_texture_param in shader pipeline to support uniform arrays
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r--servers/rendering/rendering_server_default.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 9a592a9265..f75bca600e 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -223,8 +223,8 @@ public:
FUNC2SC(shader_get_param_list, RID, List<PropertyInfo> *)
- FUNC3(shader_set_default_texture_param, RID, const StringName &, RID)
- FUNC2RC(RID, shader_get_default_texture_param, RID, const StringName &)
+ FUNC4(shader_set_default_texture_param, RID, const StringName &, RID, int)
+ FUNC3RC(RID, shader_get_default_texture_param, RID, const StringName &, int)
FUNC2RC(Variant, shader_get_param_default, RID, const StringName &)
FUNC1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID)