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authorRémi Verschelde <remi@verschelde.fr>2022-07-28 20:34:17 +0200
committerGitHub <noreply@github.com>2022-07-28 20:34:17 +0200
commit8e0f328a80a4c01bc4788a9aa6daaeb3097b4fab (patch)
treecd8ed89c8e953679ce42aa01925b4e9861137ec1 /servers/rendering/rendering_server_default.h
parent1c820f19b1a0ba72316896ad354cb31391638a3b (diff)
parent4b42379c8fb89c28a8c38e79ac3573f5b34f8fb4 (diff)
downloadredot-engine-8e0f328a80a4c01bc4788a9aa6daaeb3097b4fab.tar.gz
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r--servers/rendering/rendering_server_default.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 136ed3cf0b..21a94b88f2 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -900,7 +900,7 @@ public:
FUNC1(canvas_set_shadow_texture_size, int)
- /* GLOBAL VARIABLES */
+ /* GLOBAL SHADER UNIFORMS */
#undef server_name
#undef ServerName
@@ -908,16 +908,16 @@ public:
#define ServerName RendererMaterialStorage
#define server_name RSG::material_storage
- FUNC3(global_variable_add, const StringName &, GlobalVariableType, const Variant &)
- FUNC1(global_variable_remove, const StringName &)
- FUNC0RC(Vector<StringName>, global_variable_get_list)
- FUNC2(global_variable_set, const StringName &, const Variant &)
- FUNC2(global_variable_set_override, const StringName &, const Variant &)
- FUNC1RC(GlobalVariableType, global_variable_get_type, const StringName &)
- FUNC1RC(Variant, global_variable_get, const StringName &)
+ FUNC3(global_shader_uniform_add, const StringName &, GlobalShaderUniformType, const Variant &)
+ FUNC1(global_shader_uniform_remove, const StringName &)
+ FUNC0RC(Vector<StringName>, global_shader_uniform_get_list)
+ FUNC2(global_shader_uniform_set, const StringName &, const Variant &)
+ FUNC2(global_shader_uniform_set_override, const StringName &, const Variant &)
+ FUNC1RC(GlobalShaderUniformType, global_shader_uniform_get_type, const StringName &)
+ FUNC1RC(Variant, global_shader_uniform_get, const StringName &)
- FUNC1(global_variables_load_settings, bool)
- FUNC0(global_variables_clear)
+ FUNC1(global_shader_uniforms_load_settings, bool)
+ FUNC0(global_shader_uniforms_clear)
#undef server_name
#undef ServerName