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author | reduz <reduzio@gmail.com> | 2021-02-06 11:51:56 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-02-06 15:08:21 -0300 |
commit | 8faf23b52b0147eea6903e84973893802d97d339 (patch) | |
tree | c672077cff56f43a5a318e89be7c2e956de4aa6e /servers/rendering/rendering_server_default.h | |
parent | fa2f7693bb9efc44755b1b693b22ec2788910a0d (diff) | |
download | redot-engine-8faf23b52b0147eea6903e84973893802d97d339.tar.gz |
Simplify Volumetric Fog
-Always use temporal reproject, it just loos way better than any other filter.
-By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance.
-Disadvantage of temporal reproject is update latency so..
-Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency.
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r-- | servers/rendering/rendering_server_default.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 1479352876..823d28c669 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -615,12 +615,10 @@ public: BIND7(environment_set_adjustment, RID, bool, float, float, float, bool, RID) BIND9(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float) - BIND11(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, EnvVolumetricFogShadowFilter, bool, float) + BIND10(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, bool, float) BIND2(environment_set_volumetric_fog_volume_size, int, int) BIND1(environment_set_volumetric_fog_filter_active, bool) - BIND1(environment_set_volumetric_fog_directional_shadow_shrink_size, int) - BIND1(environment_set_volumetric_fog_positional_shadow_shrink_size, int) BIND11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, bool, bool, float, float, float) BIND1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount) |