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| author | Rémi Verschelde <remi@verschelde.fr> | 2022-07-14 00:03:17 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-07-14 00:03:17 +0200 |
| commit | 991f78183da2356ac48e87a280f0299cdd004e35 (patch) | |
| tree | 16063f5d05f96b484bdd12992a915258d1f25c64 /servers/rendering/rendering_server_default.h | |
| parent | a0f0eb5e032012f6e075db9014d0942e033b2f7d (diff) | |
| parent | 21ea1c38358362abd01ffaf60f1a80add81ef110 (diff) | |
| download | redot-engine-991f78183da2356ac48e87a280f0299cdd004e35.tar.gz | |
Merge pull request #60696 from Calinou/shadow-quality-rename-project-settings
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
| -rw-r--r-- | servers/rendering/rendering_server_default.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 584d9a7a51..9dfd8ffb94 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -615,9 +615,9 @@ public: FUNC2(viewport_set_global_canvas_transform, RID, const Transform2D &) FUNC4(viewport_set_canvas_stacking, RID, RID, int, int) - FUNC3(viewport_set_shadow_atlas_size, RID, int, bool) + FUNC3(viewport_set_positional_shadow_atlas_size, RID, int, bool) FUNC3(viewport_set_sdf_oversize_and_scale, RID, ViewportSDFOversize, ViewportSDFScale) - FUNC3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int) + FUNC3(viewport_set_positional_shadow_atlas_quadrant_subdivision, RID, int, int) FUNC2(viewport_set_msaa, RID, ViewportMSAA) FUNC2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA) FUNC2(viewport_set_use_taa, RID, bool) @@ -715,8 +715,8 @@ public: FUNC8(camera_effects_set_dof_blur, RID, bool, float, float, bool, float, float, float) FUNC3(camera_effects_set_custom_exposure, RID, bool, float) - FUNC1(shadows_quality_set, ShadowQuality); - FUNC1(directional_shadow_quality_set, ShadowQuality); + FUNC1(positional_soft_shadow_filter_set_quality, ShadowQuality); + FUNC1(directional_soft_shadow_filter_set_quality, ShadowQuality); FUNC1(decals_set_filter, RS::DecalFilter); FUNC1(light_projectors_set_filter, RS::LightProjectorFilter); |
