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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-06-08 23:20:09 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-03-04 23:12:18 +0100
commitaea104deb720e22e11d4ead8253c9717eb99db2e (patch)
tree1737f662d9c6815dd900b0fe58047637020acf0b /servers/rendering/rendering_server_default.h
parent71835906dd3965eac703137bc8e14abcaa630dfd (diff)
downloadredot-engine-aea104deb720e22e11d4ead8253c9717eb99db2e.tar.gz
Remove unused `shadow_color` property from Light3D
This shadow color property was no longer effective since the shaders were optimized to improve occupancy.
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r--servers/rendering/rendering_server_default.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 9ed2b2ad4f..4a8944ccdd 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -342,7 +342,6 @@ public:
FUNC2(light_set_color, RID, const Color &)
FUNC3(light_set_param, RID, LightParam, float)
FUNC2(light_set_shadow, RID, bool)
- FUNC2(light_set_shadow_color, RID, const Color &)
FUNC2(light_set_projector, RID, RID)
FUNC2(light_set_negative, RID, bool)
FUNC2(light_set_cull_mask, RID, uint32_t)