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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-06-08 23:20:09 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-03-04 23:12:18 +0100 |
commit | aea104deb720e22e11d4ead8253c9717eb99db2e (patch) | |
tree | 1737f662d9c6815dd900b0fe58047637020acf0b /servers/rendering/rendering_server_default.h | |
parent | 71835906dd3965eac703137bc8e14abcaa630dfd (diff) | |
download | redot-engine-aea104deb720e22e11d4ead8253c9717eb99db2e.tar.gz |
Remove unused `shadow_color` property from Light3D
This shadow color property was no longer effective since the shaders
were optimized to improve occupancy.
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r-- | servers/rendering/rendering_server_default.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 9ed2b2ad4f..4a8944ccdd 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -342,7 +342,6 @@ public: FUNC2(light_set_color, RID, const Color &) FUNC3(light_set_param, RID, LightParam, float) FUNC2(light_set_shadow, RID, bool) - FUNC2(light_set_shadow_color, RID, const Color &) FUNC2(light_set_projector, RID, RID) FUNC2(light_set_negative, RID, bool) FUNC2(light_set_cull_mask, RID, uint32_t) |