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authorBastiaan Olij <mux213@gmail.com>2022-02-11 22:33:54 +1100
committerBastiaan Olij <mux213@gmail.com>2022-07-17 15:42:24 +1000
commitd139131aab7f228d5cca612b35289e6abd18e26a (patch)
tree65a6c1d6cfa959cc010f32284b5f1ba6ed866647 /servers/rendering/rendering_server_default.h
parente3a8ab68ce7497b3752d29965c6a54c50d548144 (diff)
downloadredot-engine-d139131aab7f228d5cca612b35289e6abd18e26a.tar.gz
Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r--servers/rendering/rendering_server_default.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 9dfd8ffb94..429b8a06e2 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -637,6 +637,9 @@ public:
FUNC2(call_set_vsync_mode, DisplayServer::VSyncMode, DisplayServer::WindowID)
+ FUNC2(viewport_set_vrs_mode, RID, ViewportVRSMode)
+ FUNC2(viewport_set_vrs_texture, RID, RID)
+
/* ENVIRONMENT API */
#undef server_name