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author | Bastiaan Olij <mux213@gmail.com> | 2022-02-11 22:33:54 +1100 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2022-07-17 15:42:24 +1000 |
commit | d139131aab7f228d5cca612b35289e6abd18e26a (patch) | |
tree | 65a6c1d6cfa959cc010f32284b5f1ba6ed866647 /servers/rendering/rendering_server_default.h | |
parent | e3a8ab68ce7497b3752d29965c6a54c50d548144 (diff) | |
download | redot-engine-d139131aab7f228d5cca612b35289e6abd18e26a.tar.gz |
Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r-- | servers/rendering/rendering_server_default.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 9dfd8ffb94..429b8a06e2 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -637,6 +637,9 @@ public: FUNC2(call_set_vsync_mode, DisplayServer::VSyncMode, DisplayServer::WindowID) + FUNC2(viewport_set_vrs_mode, RID, ViewportVRSMode) + FUNC2(viewport_set_vrs_texture, RID, RID) + /* ENVIRONMENT API */ #undef server_name |