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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-04-03 19:09:09 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-04 23:17:06 +0200 |
commit | db22b7ded04e2cf7eac1c9a05d625b8b00e2f003 (patch) | |
tree | 09e2e183a866fe53489459b5a4899b53cdfb4d94 /servers/rendering/rendering_server_default.h | |
parent | 80193260ff2734c368127bbc55228fa6ab3ebc2c (diff) | |
download | redot-engine-db22b7ded04e2cf7eac1c9a05d625b8b00e2f003.tar.gz |
Rename shader parameter uniform setter/getter methods for consistency
`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r-- | servers/rendering/rendering_server_default.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 21a94b88f2..cc79d09503 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -227,7 +227,7 @@ public: FUNC2(shader_set_path_hint, RID, const String &) FUNC1RC(String, shader_get_code, RID) - FUNC2SC(shader_get_param_list, RID, List<PropertyInfo> *) + FUNC2SC(shader_get_shader_uniform_list, RID, List<PropertyInfo> *) FUNC4(shader_set_default_texture_param, RID, const StringName &, RID, int) FUNC3RC(RID, shader_get_default_texture_param, RID, const StringName &, int) @@ -773,10 +773,10 @@ public: FUNC4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int) FUNC2(instance_geometry_set_lod_bias, RID, float) FUNC2(instance_geometry_set_transparency, RID, float) - FUNC3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &) - FUNC2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &) - FUNC2RC(Variant, instance_geometry_get_shader_parameter_default_value, RID, const StringName &) - FUNC2C(instance_geometry_get_shader_parameter_list, RID, List<PropertyInfo> *) + FUNC3(instance_geometry_set_shader_uniform, RID, const StringName &, const Variant &) + FUNC2RC(Variant, instance_geometry_get_shader_uniform, RID, const StringName &) + FUNC2RC(Variant, instance_geometry_get_shader_uniform_default_value, RID, const StringName &) + FUNC2C(instance_geometry_get_shader_uniform_list, RID, List<PropertyInfo> *) FUNC3R(TypedArray<Image>, bake_render_uv2, RID, const Vector<RID> &, const Size2i &) |