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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-01-18 09:33:52 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-01-18 09:33:52 +0100 |
commit | fa81059b9d5c763c4775708d4832bf8bfc1dda80 (patch) | |
tree | 8acc89e6e12558fe003a07fe4acd02a9bba7b3e3 /servers/rendering/rendering_server_default.h | |
parent | b5dcb5f58aec77f8e282ff134f279c7bc7467e8e (diff) | |
parent | bd70b8e1f643dbf7252be9bc367e0de0f82d722d (diff) | |
download | redot-engine-fa81059b9d5c763c4775708d4832bf8bfc1dda80.tar.gz |
Merge pull request #85939 from adamscott/single-threaded-godot-4
Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r-- | servers/rendering/rendering_server_default.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 11ec670280..e8b20692f0 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -78,7 +78,7 @@ class RenderingServerDefault : public RenderingServer { static void _thread_callback(void *_instance); void _thread_loop(); - Thread::ID server_thread; + Thread::ID server_thread = 0; SafeFlag exit; Thread thread; SafeFlag draw_thread_up; |