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authorRémi Verschelde <rverschelde@gmail.com>2024-01-18 09:33:52 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-01-18 09:33:52 +0100
commitfa81059b9d5c763c4775708d4832bf8bfc1dda80 (patch)
tree8acc89e6e12558fe003a07fe4acd02a9bba7b3e3 /servers/rendering/rendering_server_default.h
parentb5dcb5f58aec77f8e282ff134f279c7bc7467e8e (diff)
parentbd70b8e1f643dbf7252be9bc367e0de0f82d722d (diff)
downloadredot-engine-fa81059b9d5c763c4775708d4832bf8bfc1dda80.tar.gz
Merge pull request #85939 from adamscott/single-threaded-godot-4
Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r--servers/rendering/rendering_server_default.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 11ec670280..e8b20692f0 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -78,7 +78,7 @@ class RenderingServerDefault : public RenderingServer {
static void _thread_callback(void *_instance);
void _thread_loop();
- Thread::ID server_thread;
+ Thread::ID server_thread = 0;
SafeFlag exit;
Thread thread;
SafeFlag draw_thread_up;