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authorManuel Moos <z-man@users.sf.net>2020-01-30 22:22:36 +0100
committerManuel Moos <z-man@users.sf.net>2021-03-21 14:45:38 +0100
commitfc7333433b870fbc8961200f6689a7bf4ba6b90b (patch)
tree88e4d051527e3715f9317d01a7bb53547dd48c32 /servers/rendering/rendering_server_default.h
parent07f076fa4f2896415993bb8e3fb42128423de0d2 (diff)
downloadredot-engine-fc7333433b870fbc8961200f6689a7bf4ba6b90b.tar.gz
Remove redundant thread sync counter draw_pending
The functions that used it already use a threadsafe FIFO queue to communicate between threads and a sync to have the main thread wait for the render thread. Fixes #35718
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r--servers/rendering/rendering_server_default.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index e82d5cc3f8..a581c6e67a 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -94,7 +94,6 @@ class RenderingServerDefault : public RenderingServer {
SafeFlag draw_thread_up;
bool create_thread;
- SafeNumeric<uint64_t> draw_pending;
void _thread_draw(bool p_swap_buffers, double frame_step);
void _thread_flush();