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author | Manuel Moos <z-man@users.sf.net> | 2020-01-30 22:22:36 +0100 |
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committer | Manuel Moos <z-man@users.sf.net> | 2021-03-21 14:45:38 +0100 |
commit | fc7333433b870fbc8961200f6689a7bf4ba6b90b (patch) | |
tree | 88e4d051527e3715f9317d01a7bb53547dd48c32 /servers/rendering/rendering_server_default.h | |
parent | 07f076fa4f2896415993bb8e3fb42128423de0d2 (diff) | |
download | redot-engine-fc7333433b870fbc8961200f6689a7bf4ba6b90b.tar.gz |
Remove redundant thread sync counter draw_pending
The functions that used it already use a threadsafe FIFO queue
to communicate between threads and a sync to have the main thread
wait for the render thread.
Fixes #35718
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r-- | servers/rendering/rendering_server_default.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index e82d5cc3f8..a581c6e67a 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -94,7 +94,6 @@ class RenderingServerDefault : public RenderingServer { SafeFlag draw_thread_up; bool create_thread; - SafeNumeric<uint64_t> draw_pending; void _thread_draw(bool p_swap_buffers, double frame_step); void _thread_flush(); |