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authorRémi Verschelde <rverschelde@gmail.com>2020-04-13 00:39:37 +0200
committerGitHub <noreply@github.com>2020-04-13 00:39:37 +0200
commit06748a2b5f3190c036dabd2560b39bde7676706d (patch)
tree0774457f37d0f01649df60dcd2bbc6e54b63cf3b /servers/rendering/rendering_server_raster.h
parent451d5bd49217e4b55221032e67a7e682e20dad67 (diff)
parent621f6f09a8e1450ad688463e8ea6c874b262edb7 (diff)
downloadredot-engine-06748a2b5f3190c036dabd2560b39bde7676706d.tar.gz
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Add vogel filter and settings to soft shadows
Diffstat (limited to 'servers/rendering/rendering_server_raster.h')
-rw-r--r--servers/rendering/rendering_server_raster.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/servers/rendering/rendering_server_raster.h b/servers/rendering/rendering_server_raster.h
index 2da593e01d..8eb4dea9e6 100644
--- a/servers/rendering/rendering_server_raster.h
+++ b/servers/rendering/rendering_server_raster.h
@@ -559,7 +559,8 @@ public:
BIND8(camera_effects_set_dof_blur, RID, bool, float, float, bool, float, float, float)
BIND3(camera_effects_set_custom_exposure, RID, bool, float)
- BIND1(shadow_filter_set, ShadowFilter)
+ BIND1(shadows_quality_set, ShadowQuality);
+ BIND1(directional_shadow_quality_set, ShadowQuality);
/* SCENARIO API */