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author | Juan Linietsky <reduzio@gmail.com> | 2020-04-07 22:51:52 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-04-08 11:19:43 -0300 |
commit | 4ffc0d6b3f15bc1235c94932bf8e462dbaae9426 (patch) | |
tree | 3b31ba1d1a26159b56219fe8eb49453a74a41a41 /servers/rendering/rendering_server_raster.h | |
parent | b2f79cac9a4b69a24ccf5f2bfeaeb5b38b7db369 (diff) | |
download | redot-engine-4ffc0d6b3f15bc1235c94932bf8e462dbaae9426.tar.gz |
Refactored shadowmapping.
- Made shadow bias size independent, so it will remain when changing light or camera size.
- Implemented normal offset bias, which greatly enhances quality.
- Added transmission to subsurface scattering
- Reimplemented shadow filter modes
Closes #17260
Diffstat (limited to 'servers/rendering/rendering_server_raster.h')
-rw-r--r-- | servers/rendering/rendering_server_raster.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_raster.h b/servers/rendering/rendering_server_raster.h index 267efdbacb..1162946796 100644 --- a/servers/rendering/rendering_server_raster.h +++ b/servers/rendering/rendering_server_raster.h @@ -554,6 +554,8 @@ public: BIND8(camera_effects_set_dof_blur, RID, bool, float, float, bool, float, float, float) BIND3(camera_effects_set_custom_exposure, RID, bool, float) + BIND1(shadow_filter_set, ShadowFilter) + /* SCENARIO API */ #undef BINDBASE |