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authorJuan Linietsky <reduzio@gmail.com>2020-04-07 22:51:52 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-04-08 11:19:43 -0300
commit4ffc0d6b3f15bc1235c94932bf8e462dbaae9426 (patch)
tree3b31ba1d1a26159b56219fe8eb49453a74a41a41 /servers/rendering/rendering_server_raster.h
parentb2f79cac9a4b69a24ccf5f2bfeaeb5b38b7db369 (diff)
downloadredot-engine-4ffc0d6b3f15bc1235c94932bf8e462dbaae9426.tar.gz
Refactored shadowmapping.
- Made shadow bias size independent, so it will remain when changing light or camera size. - Implemented normal offset bias, which greatly enhances quality. - Added transmission to subsurface scattering - Reimplemented shadow filter modes Closes #17260
Diffstat (limited to 'servers/rendering/rendering_server_raster.h')
-rw-r--r--servers/rendering/rendering_server_raster.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_raster.h b/servers/rendering/rendering_server_raster.h
index 267efdbacb..1162946796 100644
--- a/servers/rendering/rendering_server_raster.h
+++ b/servers/rendering/rendering_server_raster.h
@@ -554,6 +554,8 @@ public:
BIND8(camera_effects_set_dof_blur, RID, bool, float, float, bool, float, float, float)
BIND3(camera_effects_set_custom_exposure, RID, bool, float)
+ BIND1(shadow_filter_set, ShadowFilter)
+
/* SCENARIO API */
#undef BINDBASE