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author | Juan Linietsky <reduzio@gmail.com> | 2020-08-13 22:07:49 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-08-13 22:09:22 -0300 |
commit | 6a5ecfdef1949baaf3597e214ad291b6786f0239 (patch) | |
tree | 6864ea16c2eb80fcde5a4e2bed888ef957923944 /servers/rendering/rendering_server_raster.h | |
parent | d2d4c1c9575953868fbdf25d8684eeee1eff4e25 (diff) | |
download | redot-engine-6a5ecfdef1949baaf3597e214ad291b6786f0239.tar.gz |
Restored fog (non volumetric).
Uses a simpler and more intuitive implementation based on density.
Its less flexible than before, but its easier to get nice results.
Diffstat (limited to 'servers/rendering/rendering_server_raster.h')
-rw-r--r-- | servers/rendering/rendering_server_raster.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/servers/rendering/rendering_server_raster.h b/servers/rendering/rendering_server_raster.h index 75d3165c94..b4eac8cd76 100644 --- a/servers/rendering/rendering_server_raster.h +++ b/servers/rendering/rendering_server_raster.h @@ -562,9 +562,7 @@ public: BIND6(environment_set_adjustment, RID, bool, float, float, float, RID) - BIND5(environment_set_fog, RID, bool, const Color &, const Color &, float) - BIND7(environment_set_fog_depth, RID, bool, float, float, float, bool, float) - BIND5(environment_set_fog_height, RID, bool, float, float, float) + BIND8(environment_set_fog, RID, bool, const Color &, float, float, float, float, float) BIND9(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, EnvVolumetricFogShadowFilter) BIND2(environment_set_volumetric_fog_volume_size, int, int) |