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authorreduz <reduzio@gmail.com>2020-10-28 15:34:27 -0300
committerreduz <reduzio@gmail.com>2020-10-28 18:53:32 -0300
commit8ab9b397070174aab7b20cdcd97506db25fb919d (patch)
tree521d77e32b056dee703eb96ecbb54ab939f19c6a /servers/rendering/rendering_server_raster.h
parent2eaedcf14e515eb589885025b46d0aedc492830a (diff)
downloadredot-engine-8ab9b397070174aab7b20cdcd97506db25fb919d.tar.gz
Implement CanvasGroup and CanvasItem clipping
-Allows merging several 2D objects into a single draw operation -Use current node to clip children nodes -Further fixes to Vulkan barriers -Changed font texture generation to white, fixes dark eges when blurred -Other small misc fixes to backbuffer code.
Diffstat (limited to 'servers/rendering/rendering_server_raster.h')
-rw-r--r--servers/rendering/rendering_server_raster.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_raster.h b/servers/rendering/rendering_server_raster.h
index 5744b40321..1c222a48c4 100644
--- a/servers/rendering/rendering_server_raster.h
+++ b/servers/rendering/rendering_server_raster.h
@@ -743,6 +743,8 @@ public:
BIND2(canvas_item_set_use_parent_material, RID, bool)
+ BIND6(canvas_item_set_canvas_group_mode, RID, CanvasGroupMode, float, bool, float, bool)
+
BIND0R(RID, canvas_light_create)
BIND2(canvas_light_attach_to_canvas, RID, RID)
BIND2(canvas_light_set_enabled, RID, bool)