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author | Juan Linietsky <reduzio@gmail.com> | 2020-04-10 14:18:42 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-04-10 14:19:30 -0300 |
commit | d06f8ef75a2f19e9e46959c84454bed663ee35a3 (patch) | |
tree | 3b88ba8578ba5564bfbf48b8f688ff9c38e960af /servers/rendering/rendering_server_raster.h | |
parent | ae42cb7b0a41f1248ddef408671961da8a6e9770 (diff) | |
download | redot-engine-d06f8ef75a2f19e9e46959c84454bed663ee35a3.tar.gz |
Shows proper scene render time in editor info
Also fixed GPU profiler, which was not working on nvidia hardware.
Diffstat (limited to 'servers/rendering/rendering_server_raster.h')
-rw-r--r-- | servers/rendering/rendering_server_raster.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_raster.h b/servers/rendering/rendering_server_raster.h index 1b9755397a..7ea7d0a4dc 100644 --- a/servers/rendering/rendering_server_raster.h +++ b/servers/rendering/rendering_server_raster.h @@ -493,6 +493,10 @@ public: BIND2R(int, viewport_get_render_info, RID, ViewportRenderInfo) BIND2(viewport_set_debug_draw, RID, ViewportDebugDraw) + BIND2(viewport_set_measure_render_time, RID, bool) + BIND1RC(float, viewport_get_measured_render_time_cpu, RID) + BIND1RC(float, viewport_get_measured_render_time_gpu, RID) + /* ENVIRONMENT API */ #undef BINDBASE |