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authorJuan Linietsky <reduzio@gmail.com>2020-04-10 14:18:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-04-10 14:19:30 -0300
commitd06f8ef75a2f19e9e46959c84454bed663ee35a3 (patch)
tree3b88ba8578ba5564bfbf48b8f688ff9c38e960af /servers/rendering/rendering_server_raster.h
parentae42cb7b0a41f1248ddef408671961da8a6e9770 (diff)
downloadredot-engine-d06f8ef75a2f19e9e46959c84454bed663ee35a3.tar.gz
Shows proper scene render time in editor info
Also fixed GPU profiler, which was not working on nvidia hardware.
Diffstat (limited to 'servers/rendering/rendering_server_raster.h')
-rw-r--r--servers/rendering/rendering_server_raster.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_raster.h b/servers/rendering/rendering_server_raster.h
index 1b9755397a..7ea7d0a4dc 100644
--- a/servers/rendering/rendering_server_raster.h
+++ b/servers/rendering/rendering_server_raster.h
@@ -493,6 +493,10 @@ public:
BIND2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
BIND2(viewport_set_debug_draw, RID, ViewportDebugDraw)
+ BIND2(viewport_set_measure_render_time, RID, bool)
+ BIND1RC(float, viewport_get_measured_render_time_cpu, RID)
+ BIND1RC(float, viewport_get_measured_render_time_gpu, RID)
+
/* ENVIRONMENT API */
#undef BINDBASE