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| author | Raul Santos <raulsntos@gmail.com> | 2024-04-30 19:36:43 +0200 |
|---|---|---|
| committer | Raul Santos <raulsntos@gmail.com> | 2024-05-01 03:18:21 +0200 |
| commit | 1510f88ae1f78165b6637f378582fe701b6b6fe3 (patch) | |
| tree | 4e5eb07f53b36e4b63322d492d51d2aaa8a09f54 /servers/rendering/shader_compiler.cpp | |
| parent | d282e4f0e6b6ebcf3bd6e05cd62f2a8fe1f9a238 (diff) | |
| download | redot-engine-1510f88ae1f78165b6637f378582fe701b6b6fe3.tar.gz | |
C#: Ignore late bound methods in MustBeVariantAnalyzer
If symbol is late bound (as is the case when using `dynamic`) we can't obtain the symbol to analyze the usage of `[MustBeVariant]`.
Diffstat (limited to 'servers/rendering/shader_compiler.cpp')
0 files changed, 0 insertions, 0 deletions
