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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-08-19 16:05:21 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-08-19 16:05:21 +0200 |
commit | 6bf64027b738431de196507b8b184e718b62f5ea (patch) | |
tree | 213b90346478247dfe8f8458b23764d21959d43b /servers/rendering/shader_compiler.cpp | |
parent | af919a845ff60b4853475204c62f2b98be0b34f0 (diff) | |
parent | e41048e16e51fd74bec7aeaca6bb30d3f568f29a (diff) | |
download | redot-engine-6bf64027b738431de196507b8b184e718b62f5ea.tar.gz |
Merge pull request #94785 from Chaosus/shader_fix_samplers_order
Fix texture samplers to not being last in the property list
Diffstat (limited to 'servers/rendering/shader_compiler.cpp')
-rw-r--r-- | servers/rendering/shader_compiler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp index 2542f2eed7..49e005ca96 100644 --- a/servers/rendering/shader_compiler.cpp +++ b/servers/rendering/shader_compiler.cpp @@ -922,7 +922,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene if (shader->uniforms.has(vnode->name)) { //its a uniform! const ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[vnode->name]; - if (u.texture_order >= 0) { + if (u.is_texture()) { StringName name; if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE) { name = "color_buffer"; @@ -1039,7 +1039,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene if (shader->uniforms.has(anode->name)) { //its a uniform! const ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[anode->name]; - if (u.texture_order >= 0) { + if (u.is_texture()) { code = _mkid(anode->name); //texture, use as is } else { //a scalar or vector |