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authorRémi Verschelde <rverschelde@gmail.com>2024-08-19 16:05:21 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-08-19 16:05:21 +0200
commit6bf64027b738431de196507b8b184e718b62f5ea (patch)
tree213b90346478247dfe8f8458b23764d21959d43b /servers/rendering/shader_compiler.cpp
parentaf919a845ff60b4853475204c62f2b98be0b34f0 (diff)
parente41048e16e51fd74bec7aeaca6bb30d3f568f29a (diff)
downloadredot-engine-6bf64027b738431de196507b8b184e718b62f5ea.tar.gz
Merge pull request #94785 from Chaosus/shader_fix_samplers_order
Fix texture samplers to not being last in the property list
Diffstat (limited to 'servers/rendering/shader_compiler.cpp')
-rw-r--r--servers/rendering/shader_compiler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp
index 2542f2eed7..49e005ca96 100644
--- a/servers/rendering/shader_compiler.cpp
+++ b/servers/rendering/shader_compiler.cpp
@@ -922,7 +922,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
if (shader->uniforms.has(vnode->name)) {
//its a uniform!
const ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[vnode->name];
- if (u.texture_order >= 0) {
+ if (u.is_texture()) {
StringName name;
if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE) {
name = "color_buffer";
@@ -1039,7 +1039,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
if (shader->uniforms.has(anode->name)) {
//its a uniform!
const ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[anode->name];
- if (u.texture_order >= 0) {
+ if (u.is_texture()) {
code = _mkid(anode->name); //texture, use as is
} else {
//a scalar or vector