summaryrefslogtreecommitdiffstats
path: root/servers/rendering/shader_compiler.cpp
diff options
context:
space:
mode:
authorRémi Verschelde <remi@verschelde.fr>2024-09-13 11:49:05 +0200
committerGitHub <noreply@github.com>2024-09-13 11:49:05 +0200
commit74de05a01c8716a42d4e3427f607d7bea76b35e5 (patch)
tree4a7987cd0c62658299e4e2126426f75e01ad21c6 /servers/rendering/shader_compiler.cpp
parentd5d6c730bf39327b1f4eb2f1cbc280f102959592 (diff)
parent4a16a0d60c0a60111244bf18d1a947e0dc701b9c (diff)
downloadredot-engine-74de05a01c8716a42d4e3427f607d7bea76b35e5.tar.gz
Merge pull request #96912 from Chaosus/shader_fix_sky
Fix broken sky shader
Diffstat (limited to 'servers/rendering/shader_compiler.cpp')
-rw-r--r--servers/rendering/shader_compiler.cpp41
1 files changed, 24 insertions, 17 deletions
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp
index 29183eac6f..5f97fa0c9b 100644
--- a/servers/rendering/shader_compiler.cpp
+++ b/servers/rendering/shader_compiler.cpp
@@ -185,7 +185,7 @@ static String f2sp0(float p_float) {
return num;
}
-static String get_constant_text(SL::DataType p_type, const Vector<SL::Scalar> &p_values, bool p_is_op) {
+static String get_constant_text(SL::DataType p_type, const Vector<SL::Scalar> &p_values) {
switch (p_type) {
case SL::TYPE_BOOL:
return p_values[0].boolean ? "true" : "false";
@@ -205,7 +205,7 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::Scalar> &p
}
case SL::TYPE_INT:
- return itos(p_is_op ? Math::abs(p_values[0].sint) : p_values[0].sint); // To prevent writing unary minus twice in operator expression parsing.
+ return itos(p_values[0].sint);
case SL::TYPE_IVEC2:
case SL::TYPE_IVEC3:
case SL::TYPE_IVEC4: {
@@ -238,7 +238,7 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::Scalar> &p
return text;
} break;
case SL::TYPE_FLOAT:
- return f2sp0(p_is_op ? Math::abs(p_values[0].real) : p_values[0].real); // To prevent writing unary minus twice in operator expression parsing.
+ return f2sp0(p_values[0].real);
case SL::TYPE_VEC2:
case SL::TYPE_VEC3:
case SL::TYPE_VEC4: {
@@ -446,7 +446,7 @@ static String _get_global_shader_uniform_from_type_and_index(const String &p_buf
}
}
-String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope, bool p_is_op) {
+String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope) {
String code;
switch (p_node->type) {
@@ -1090,7 +1090,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
SL::ConstantNode *cnode = (SL::ConstantNode *)p_node;
if (cnode->array_size == 0) {
- return get_constant_text(cnode->datatype, cnode->values, p_is_op);
+ return get_constant_text(cnode->datatype, cnode->values);
} else {
if (cnode->get_datatype() == SL::TYPE_STRUCT) {
code += _mkid(cnode->struct_name);
@@ -1128,18 +1128,25 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
case SL::OP_ASSIGN_BIT_AND:
case SL::OP_ASSIGN_BIT_OR:
case SL::OP_ASSIGN_BIT_XOR:
- code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, true, true, true) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning, true, true);
+ code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, true) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
break;
case SL::OP_BIT_INVERT:
case SL::OP_NEGATE:
case SL::OP_NOT:
case SL::OP_DECREMENT:
- case SL::OP_INCREMENT:
- code = _opstr(onode->op) + _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning, true, true);
- break;
+ case SL::OP_INCREMENT: {
+ const String node_code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+
+ if (onode->op == SL::OP_NEGATE && node_code.begins_with("-")) { // To prevent writing unary minus twice.
+ code = node_code;
+ } else {
+ code = _opstr(onode->op) + node_code;
+ }
+
+ } break;
case SL::OP_POST_DECREMENT:
case SL::OP_POST_INCREMENT:
- code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning, true, true) + _opstr(onode->op);
+ code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + _opstr(onode->op);
break;
case SL::OP_CALL:
case SL::OP_STRUCT:
@@ -1235,7 +1242,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
}
}
- String node_code = _dump_node_code(onode->arguments[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning, true, true);
+ String node_code = _dump_node_code(onode->arguments[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
if (is_texture_func && i == 1) {
// If we're doing a texture lookup we need to check our texture argument
StringName texture_uniform;
@@ -1352,19 +1359,19 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
}
} break;
case SL::OP_INDEX: {
- code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning, true, true);
+ code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
code += "[";
- code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning, true, true);
+ code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
code += "]";
} break;
case SL::OP_SELECT_IF: {
code += "(";
- code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning, true, true);
+ code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
code += "?";
- code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning, true, true);
+ code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
code += ":";
- code += _dump_node_code(onode->arguments[2], p_level, r_gen_code, p_actions, p_default_actions, p_assigning, true, true);
+ code += _dump_node_code(onode->arguments[2], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
code += ")";
} break;
@@ -1376,7 +1383,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
if (p_use_scope) {
code += "(";
}
- code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + " " + _opstr(onode->op) + " " + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning, true, true);
+ code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + " " + _opstr(onode->op) + " " + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
if (p_use_scope) {
code += ")";
}