summaryrefslogtreecommitdiffstats
path: root/servers/rendering/shader_compiler.cpp
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2024-07-28 17:46:45 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-07-28 17:46:45 +0200
commit8e47aafa08a47cab5ef6d7cd1fb44b50217b45c9 (patch)
treebeceb39ed5d298e61d67265e3f1444d87d6a98fd /servers/rendering/shader_compiler.cpp
parent8239eac5d9cf86d970e7c57359a2e3ab9f4c16a7 (diff)
parentba3457dfff413f400dfcb348fad89869537865d5 (diff)
downloadredot-engine-8e47aafa08a47cab5ef6d7cd1fb44b50217b45c9.tar.gz
Merge pull request #94812 from clayjohn/SHADER-normal-roughness
Emit `normal_roughness` compatibility code in custom functions
Diffstat (limited to 'servers/rendering/shader_compiler.cpp')
-rw-r--r--servers/rendering/shader_compiler.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp
index a4ee33ecc0..2542f2eed7 100644
--- a/servers/rendering/shader_compiler.cpp
+++ b/servers/rendering/shader_compiler.cpp
@@ -1286,6 +1286,13 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
break;
}
if (function->arguments[j].tex_argument_check) {
+ if (function->arguments[j].tex_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE) {
+ is_screen_texture = true;
+ } else if (function->arguments[j].tex_hint == ShaderLanguage::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) {
+ is_depth_texture = true;
+ } else if (function->arguments[j].tex_hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE) {
+ is_normal_roughness_texture = true;
+ }
sampler_name = _get_sampler_name(function->arguments[j].tex_argument_filter, function->arguments[j].tex_argument_repeat);
found = true;
break;