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author | Wilson E. Alvarez <wilson.e.alvarez@rubonnek.com> | 2023-11-18 17:40:56 -0500 |
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committer | Wilson E. Alvarez <wilson.e.alvarez@rubonnek.com> | 2023-12-16 13:36:44 -0500 |
commit | a3cb1b096fcecad03562205bd285ebefc816c64a (patch) | |
tree | 3966ab0682c6269c60de7b438d51b30ae164ffde /servers/rendering/shader_compiler.cpp | |
parent | 2d0ee20ff30461b6b10f6fdfba87511a0ebc6642 (diff) | |
download | redot-engine-a3cb1b096fcecad03562205bd285ebefc816c64a.tar.gz |
Add const references detected by clang-tidy
Diffstat (limited to 'servers/rendering/shader_compiler.cpp')
-rw-r--r-- | servers/rendering/shader_compiler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp index 1e95cdde0c..6404b5002d 100644 --- a/servers/rendering/shader_compiler.cpp +++ b/servers/rendering/shader_compiler.cpp @@ -543,7 +543,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene uniform_names.sort_custom<StringName::AlphCompare>(); //ensure order is deterministic so the same shader is always produced for (int k = 0; k < uniform_names.size(); k++) { - StringName uniform_name = uniform_names[k]; + const StringName &uniform_name = uniform_names[k]; const SL::ShaderNode::Uniform &uniform = pnode->uniforms[uniform_name]; String ucode; @@ -670,7 +670,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene varying_names.sort_custom<StringName::AlphCompare>(); //ensure order is deterministic so the same shader is always produced for (int k = 0; k < varying_names.size(); k++) { - StringName varying_name = varying_names[k]; + const StringName &varying_name = varying_names[k]; const SL::ShaderNode::Varying &varying = pnode->varyings[varying_name]; if (varying.stage == SL::ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT || varying.stage == SL::ShaderNode::Varying::STAGE_FRAGMENT) { |