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authorRémi Verschelde <remi@verschelde.fr>2024-09-13 11:49:05 +0200
committerGitHub <noreply@github.com>2024-09-13 11:49:05 +0200
commit74de05a01c8716a42d4e3427f607d7bea76b35e5 (patch)
tree4a7987cd0c62658299e4e2126426f75e01ad21c6 /servers/rendering/shader_compiler.h
parentd5d6c730bf39327b1f4eb2f1cbc280f102959592 (diff)
parent4a16a0d60c0a60111244bf18d1a947e0dc701b9c (diff)
downloadredot-engine-74de05a01c8716a42d4e3427f607d7bea76b35e5.tar.gz
Merge pull request #96912 from Chaosus/shader_fix_sky
Fix broken sky shader
Diffstat (limited to 'servers/rendering/shader_compiler.h')
-rw-r--r--servers/rendering/shader_compiler.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/shader_compiler.h b/servers/rendering/shader_compiler.h
index bf0cfd7032..66106d7eb7 100644
--- a/servers/rendering/shader_compiler.h
+++ b/servers/rendering/shader_compiler.h
@@ -109,7 +109,7 @@ private:
String _get_sampler_name(ShaderLanguage::TextureFilter p_filter, ShaderLanguage::TextureRepeat p_repeat);
void _dump_function_deps(const ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const HashMap<StringName, String> &p_func_code, String &r_to_add, HashSet<StringName> &added);
- String _dump_node_code(const ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_scope = true, bool p_is_op = false);
+ String _dump_node_code(const ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_scope = true);
const ShaderLanguage::ShaderNode *shader = nullptr;
const ShaderLanguage::FunctionNode *function = nullptr;