summaryrefslogtreecommitdiffstats
path: root/servers/rendering/shader_language.cpp
diff options
context:
space:
mode:
authorRicardo Buring <ricardo.buring@gmail.com>2024-08-07 16:20:21 +0200
committerRicardo Buring <ricardo.buring@gmail.com>2024-09-21 21:19:45 +0200
commit0333648cea0483edce0131722789b54d4daa7d5a (patch)
treeedf63916f4ca196d097c66c52d04432e4a94bc44 /servers/rendering/shader_language.cpp
parente4e024ab88efe74677769395886bc1b09eccbac7 (diff)
downloadredot-engine-0333648cea0483edce0131722789b54d4daa7d5a.tar.gz
Move Godot Physics 3D into a module; add dummy 3D physics server
If the module is enabled (default), 3D physics works as it did before. If the module is disabled and no other 3D physics server is registered (via a module or GDExtension), then we fall back to a dummy implementation which effectively disables 3D physics functionality (and a warning is printed). The dummy 3D physics server can also be selected explicitly, in which case no warning is printed.
Diffstat (limited to 'servers/rendering/shader_language.cpp')
0 files changed, 0 insertions, 0 deletions