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authornotSanil <44319106+notSanil@users.noreply.github.com>2022-03-10 23:13:27 +0530
committernotSanil <44319106+notSanil@users.noreply.github.com>2022-03-16 16:52:35 +0530
commit36fa7059edda0ff9347cd600490a078c2e363ed8 (patch)
treead34a7ee64ce371fb43ade05fdf1e45b7a2c8bf4 /servers/rendering/shader_language.cpp
parent8a1c40341ca4f21ba98a9ae86d63a7fe9913ea56 (diff)
downloadredot-engine-36fa7059edda0ff9347cd600490a078c2e363ed8.tar.gz
Fix device limit exceeding for uniform buffer
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r--servers/rendering/shader_language.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 7683cf20b3..08f1ced803 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -7483,8 +7483,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
int uniforms = 0;
int instance_index = 0;
#ifdef DEBUG_ENABLED
- int uniform_buffer_size = 0;
- int max_uniform_buffer_size = 0;
+ uint64_t uniform_buffer_size = 0;
+ uint64_t max_uniform_buffer_size = 0;
int uniform_buffer_exceeded_line = -1;
bool check_device_limit_warnings = false;