summaryrefslogtreecommitdiffstats
path: root/servers/rendering/shader_language.cpp
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2024-07-09 16:47:13 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-07-09 16:47:13 +0200
commit40cb283dd714512869f7d51400caeef064f43219 (patch)
tree42302e798a13467ec9c9015624fb59b8c7488b97 /servers/rendering/shader_language.cpp
parent17e7253ea8069400d6a6ae4b5bf45ca9682faf1f (diff)
parent4f657f5c6d7eab77eeb20f427cd6ff07c1a3f312 (diff)
downloadredot-engine-40cb283dd714512869f7d51400caeef064f43219.tar.gz
Merge pull request #93866 from Chaosus/shader_fix_global_func_set
Improve code for setup of `global_func_set` in `ShaderLanguage`
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r--servers/rendering/shader_language.cpp22
1 files changed, 13 insertions, 9 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index f5e0b811a2..0b1595d988 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -39,6 +39,8 @@
#define HAS_WARNING(flag) (warning_flags & flag)
+int ShaderLanguage::instance_counter = 0;
+
String ShaderLanguage::get_operator_text(Operator p_op) {
static const char *op_names[OP_MAX] = { "==",
"!=",
@@ -10812,17 +10814,16 @@ ShaderLanguage::ShaderLanguage() {
nodes = nullptr;
completion_class = TAG_GLOBAL;
- int idx = 0;
- while (builtin_func_defs[idx].name) {
- if (builtin_func_defs[idx].tag == SubClassTag::TAG_GLOBAL) {
- const StringName &name = StringName(builtin_func_defs[idx].name);
-
- if (!global_func_set.has(name)) {
- global_func_set.insert(name);
+ if (instance_counter == 0) {
+ int idx = 0;
+ while (builtin_func_defs[idx].name) {
+ if (builtin_func_defs[idx].tag == SubClassTag::TAG_GLOBAL) {
+ global_func_set.insert(builtin_func_defs[idx].name);
}
+ idx++;
}
- idx++;
}
+ instance_counter++;
#ifdef DEBUG_ENABLED
warnings_check_map.insert(ShaderWarning::UNUSED_CONSTANT, &used_constants);
@@ -10837,5 +10838,8 @@ ShaderLanguage::ShaderLanguage() {
ShaderLanguage::~ShaderLanguage() {
clear();
- global_func_set.clear();
+ instance_counter--;
+ if (instance_counter == 0) {
+ global_func_set.clear();
+ }
}