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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-07-21 10:40:31 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-07-21 10:41:08 +0200 |
commit | 4bd5e4fd9b80384d511e4c8f2f642b43159aba4c (patch) | |
tree | 092ae6bcfd67e321558102c03f162200ba9e909e /servers/rendering/shader_language.cpp | |
parent | 8cc599db645a356ca6af3bc15e7574fa6e3ada0e (diff) | |
download | redot-engine-4bd5e4fd9b80384d511e4c8f2f642b43159aba4c.tar.gz |
Use the standard C `INFINITY` and `NAN` constants directly
The `Math_INF` and `Math_NAN` defines were just aliases for those
constants, so we might as well use them directly.
Some portions of the code were already using `INFINITY` directly.
Diffstat (limited to 'servers/rendering/shader_language.cpp')
0 files changed, 0 insertions, 0 deletions