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authorAaron Franke <arnfranke@yahoo.com>2021-07-15 23:45:57 -0400
committerAaron Franke <arnfranke@yahoo.com>2021-07-23 17:38:28 -0400
commit4e6efd1b07f1c6d53d226977ddc729333b74306a (patch)
treea52f672e7f622bb65e3b65f2a2edc9d19b1ecdcf /servers/rendering/shader_language.cpp
parentb918c4c3ce84af1f8af2d06ef31784f48a15551a (diff)
downloadredot-engine-4e6efd1b07f1c6d53d226977ddc729333b74306a.tar.gz
Use C++ iterators for Lists in many situations
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r--servers/rendering/shader_language.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 3b9aca200b..2db246c31f 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -4448,12 +4448,12 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
String member_name = String(ident.ptr());
if (shader->structs.has(st)) {
StructNode *n = shader->structs[st].shader_struct;
- for (List<MemberNode *>::Element *E = n->members.front(); E; E = E->next()) {
- if (String(E->get()->name) == member_name) {
- member_type = E->get()->datatype;
- array_size = E->get()->array_size;
+ for (MemberNode *E : n->members) {
+ if (String(E->name) == member_name) {
+ member_type = E->datatype;
+ array_size = E->array_size;
if (member_type == TYPE_STRUCT) {
- member_struct_name = E->get()->struct_name;
+ member_struct_name = E->struct_name;
}
ok = true;
break;