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| author | Rémi Verschelde <rverschelde@gmail.com> | 2024-05-01 09:55:18 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-05-01 09:55:18 +0200 |
| commit | 7733ecd1eea71573bd8bea2408cb993f0766fc27 (patch) | |
| tree | baed356ef9bd8d1d92172e72df7130389cce26ec /servers/rendering/shader_language.cpp | |
| parent | 9824a9003f829bf5536ba17dab296e18fbbd25d5 (diff) | |
| parent | 216c9a6bd9a62750d786a2c500248d7a2b3b8a9c (diff) | |
| download | redot-engine-7733ecd1eea71573bd8bea2408cb993f0766fc27.tar.gz | |
Merge pull request #91344 from tactical-fluke/vk_fix_unshaded_sdfgi
Fix SDFGI being used in unshaded debug draw
Diffstat (limited to 'servers/rendering/shader_language.cpp')
0 files changed, 0 insertions, 0 deletions
