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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-05-28 16:13:29 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-05-28 16:13:29 +0200 |
commit | 86872f38c64f4574c8cb23070def6a5aa3acb41f (patch) | |
tree | 899a32b2c93a0c55655748293e6b734bd39ca7e5 /servers/rendering/shader_language.cpp | |
parent | 43cf4740b9f50527b02047b0cd6897b0daae404e (diff) | |
parent | 246a760323a60aa52ed44d8a1080ecf86b42ddf8 (diff) | |
download | redot-engine-86872f38c64f4574c8cb23070def6a5aa3acb41f.tar.gz |
Merge pull request #92464 from Chaosus/shader_fix_struct_completion
Fix completion of functions with struct param/return type in shaders
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r-- | servers/rendering/shader_language.cpp | 28 |
1 files changed, 18 insertions, 10 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 5a02980929..1a4c8ea742 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -1389,7 +1389,7 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea *r_data_type = function->arguments[i].type; } if (r_struct_name) { - *r_struct_name = function->arguments[i].type_str; + *r_struct_name = function->arguments[i].struct_name; } if (r_array_size) { *r_array_size = function->arguments[i].array_size; @@ -1442,7 +1442,7 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea *r_array_size = shader->constants[p_identifier].array_size; } if (r_struct_name) { - *r_struct_name = shader->constants[p_identifier].type_str; + *r_struct_name = shader->constants[p_identifier].struct_name; } if (r_constant_value) { if (shader->constants[p_identifier].initializer && shader->constants[p_identifier].initializer->values.size() == 1) { @@ -3432,7 +3432,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI } String func_arg_name; if (pfunc->arguments[j].type == TYPE_STRUCT) { - func_arg_name = pfunc->arguments[j].type_str; + func_arg_name = pfunc->arguments[j].struct_name; } else { func_arg_name = get_datatype_name(pfunc->arguments[j].type); } @@ -3455,10 +3455,10 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI for (int j = 0; j < args.size(); j++) { if (get_scalar_type(args[j]) == args[j] && p_func->arguments[j + 1]->type == Node::NODE_TYPE_CONSTANT && args3[j] == 0 && convert_constant(static_cast<ConstantNode *>(p_func->arguments[j + 1]), pfunc->arguments[j].type)) { //all good, but it needs implicit conversion later - } else if (args[j] != pfunc->arguments[j].type || (args[j] == TYPE_STRUCT && args2[j] != pfunc->arguments[j].type_str) || args3[j] != pfunc->arguments[j].array_size) { + } else if (args[j] != pfunc->arguments[j].type || (args[j] == TYPE_STRUCT && args2[j] != pfunc->arguments[j].struct_name) || args3[j] != pfunc->arguments[j].array_size) { String func_arg_name; if (pfunc->arguments[j].type == TYPE_STRUCT) { - func_arg_name = pfunc->arguments[j].type_str; + func_arg_name = pfunc->arguments[j].struct_name; } else { func_arg_name = get_datatype_name(pfunc->arguments[j].type); } @@ -9228,7 +9228,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f ShaderNode::Constant constant; constant.name = name; constant.type = is_struct ? TYPE_STRUCT : type; - constant.type_str = struct_name; + constant.struct_name = struct_name; constant.precision = precision; constant.initializer = nullptr; constant.array_size = array_size; @@ -9407,7 +9407,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f expr->datatype = constant.type; - expr->struct_name = constant.type_str; + expr->struct_name = constant.struct_name; expr->array_size = constant.array_size; @@ -9748,7 +9748,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f FunctionNode::Argument arg; arg.type = param_type; arg.name = param_name; - arg.type_str = param_struct_name; + arg.struct_name = param_struct_name; arg.precision = param_precision; arg.qualifier = param_qualifier; arg.tex_argument_check = false; @@ -10371,7 +10371,11 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ if (shader->vfunctions[i].name == completion_function) { String calltip; - calltip += get_datatype_name(shader->vfunctions[i].function->return_type); + if (shader->vfunctions[i].function->return_type == TYPE_STRUCT) { + calltip += String(shader->vfunctions[i].function->return_struct_name); + } else { + calltip += get_datatype_name(shader->vfunctions[i].function->return_type); + } if (shader->vfunctions[i].function->return_array_size > 0) { calltip += "["; @@ -10406,7 +10410,11 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ } } - calltip += get_datatype_name(shader->vfunctions[i].function->arguments[j].type); + if (shader->vfunctions[i].function->arguments[j].type == TYPE_STRUCT) { + calltip += String(shader->vfunctions[i].function->arguments[j].struct_name); + } else { + calltip += get_datatype_name(shader->vfunctions[i].function->arguments[j].type); + } calltip += " "; calltip += shader->vfunctions[i].function->arguments[j].name; |